
It is usually described as a left hand, with long, claw-like nails. The Hand and Eye's other abilities are chosen by the DM. , That same year, both the Hand and Eye were reportedly in the possession of Morgan Ironwolf, a human adventurer of legendary stature and prodigous collector of artifacts. THE HAND AND EYE OF VECNA BENEFITS Pieces Benefit 2 You gain a +5 bonus on attack rolls from Eye of Vecna or the Hand of Vecna attack powers. The Hand and Eye of Vecna became sacred relics to those followers, imbued somehow with a fragment of the powerful arch-wizard's magic. It is said that even Vecna, God of Secrets, is unable to determine the location of his Hand and Eye. They are spies, blackmailers and corrupters, using the knowledge they gain to hold power over others. Hand of Vecna The empyrean is a challenge rating 23 titan, with titans being among the weakest of deities. They prefer arcane spellcasters, and the two artifacts seek to be re-united in one wielder. The Hand of Vecna is a withered, blackened, mummified human hand. Removing the Eye of Vecnainvariably killed its wearer. The cult of Vecna make recovery of the relics a priority, storing them in secret lairs guarded by their most potent defenses and strongest members. The Eye of Vecna was an artifact eyeball that conferred ESP, cold resistance, and half spell damage when carried. This same symbol is emblazoned on the front of his mag… The lesser deity Tiamat is challenge rating 30, so Vecna's 5e statistics may be around this power level. Removing the Hand of Vecnainvariably killed its wearer. Those who possess one of his relics have been shown to be immune to Vecna's divine power.

, Around the year 1358 DR by the calendar of Faerûn, the Hand of Vecna was held in the City of the Liches in the Realm of Orcus. Wearing the Hand permanently reduces the wearer's Dexterity by 2, while the Eye reduces Charisma by 2. Take your favorite fandoms with you and never miss a beat. It forsees the user's doom, and its powers will fail at that moment - a change from its OD&D suggested power, in which it is the owner who always sees a preminition of danger. It is cold to the touch.The Eye of Vecna is a preserved human eye, variously encountered as a bloodshot human eye, or a hard, shrivelled red or black clump.

In all cases, the Hand and Eye must replace a missing hand or eye, whereupon it immediately binds to the user and becomes a functioning body part.

Value It is described as blackened, as if it has been burned, and the sole remains of an evil lich of great power who imbued his hand with power to survive even if he was destroyed. (1990), the Eye is described as granting constant True Seeing and Foresight, with various minor powers, while the Hand grants the abilities described in Book of Artifacts and additionally describes sixteen hand gestures which invoke individual arcane spell effects. eye (which I know are both on the DMG) and the left ear (Dragon Magazine #359) none have a source. The Eye grants its wearer darkvision, improved knowledge of magic and superior insight. Wondrous item, In addition, the Hand of Vecna allowed its wearer to cast the finger of death, sleep, slow, and teleport spells a limited number of times. , The Vecnan cultist Pacanan once possessed a false hand of Vecna. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One’s will in the world. In 581 CY, Halmadar the Cruel escaped his tomb.
